Advanced Interactive Design: Exercises

 20/4/26 - 25/7/26 (Week 1 - Week 14)

Choong Yee Leng || 0381980

Advanced Interactive Design || Bachelor Degree in Creative Media || Taylor’s University 

Exercises

TABLE OF CONTENT
1. Instructions
2. Lectures
3. Exercises
4. Feedback
5. Reflection 

Instructions

LECTURES
Week 2: Illustration exercise in Adobe Animation

Figure 2.1 ball illustration in Adobe Animation

Figure 2.2 boat illustration in Adobe Animation

Techniques applied:
  • object drawing: objects drawn are isolated
  • modify - break apart: objects will separate in sections by lines
  • eraser tool: erase desire parts (lines only, fills only etc.)
  • selection tool: adjust line curves 
Week 3:  Motions & Tween
Figure 2.3 spider animation

Techniques applied:
  • symbol- graphic: turn the drawn spider into graphic and separate the parts (legs) inside the spider graphic
  • classic tween: allow the spider's legs and spider itself to move by creating different keyframes at start and end point, then apply classic tween between the keyframes.
Week 5: transitions
Figure 2.4 website transition

Techniques applied:
  • classic tween: create a 2 different keyframes (different x value) before and after the captions to create transition.
  • colour effect- alpha: change the opacity of the graphic while transiting to create a fading effect
  • mask: mask the graphic using shape, the graphic will display within the area of the shape
Week 6: Button trigger
Figure 2.5 Button trigged animation

Figure 2.6 JS applied

Techniques applied:
  • Action: Allows different frames to be displayed through triggered actions. For example, clicking different buttons will navigate the user to corresponding frames.
Week 7: Navigation 
Figure 2.7 Navigation animation
Figure 2.8 JS applied (wizard)

Techniques applied:
  • Action- Add using wizard- Go to frame label and play - This timeline- On mouse click: allow different buttons clicking to navigate the user to corresponding frames.
Week 8: Image scrolling

Figure 2.9 Image scrolling 
Figure 2.10 JS applied (GSAP)

Techniques applied:
  • Action- Global->Include-> Add & browse-> gsap -> gsap- public-> minified-> gsap-min,js: import the GSAP file to allow the usage of GSAP JS
EXERCISES

Exercise 1: Asset Creation


Figure 3.1character illustration in Adobe Animation

New techniques applied:
  • modify - symbol - movie clips: separate the characters part into head, body, left hand, right hand, leg 1234, combine it in a movie clip, distribute the layers (character parts) inside the character movie clip

Exercise 2: Character in idle state

Figure 3.2 Character in idle state

Figure 3.3 work process in adobe animate

Techniques applied:
  • classic tween: make the character parts move
  • classic ease: make the motion appear naturally

Exercise 3: Button trigger

Figure 3.4 Character trigged by button

Figure 3.5 Work Process in Adobe Animate

Techniques applied:
  • Action:
Submission:

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